![]() ![]() ![]() Given that the majority of the map was water, that’s a testament to just how much life Ubisoft crammed into the ramshackle buildings of the pirate dens (and how much personality it evoked from the more… permanent… fortifications).īetter yet, the gameplay was given an overhaul – now, there weren’t just assassination missions, fetch quests, and go-here, do-this escapes to keep you occupied. Even the world – compared to what had come before – was bigger, richer, more dense and authentic. There's almost nothing about Assassin's Creed, at that point, that Black Flag didn't either rethink or drastically improve upon. ![]() Watch on YouTube I'll get Black Flag on the Best Games podcast one of these days. It promised to correct the course of the series after Assassin’s Creed 3 ran aground.Īnd you know what? It delivered on all those promises. It promised treachery, plunder, terror on the high seas. Black Flag – as you’d probably guess from that evocative moniker – promised a sea-faring pirate adventure. Eschewing the heady streets of Italy or Constantinople, and removing itself as much as possible from the frigid wilds of Frontier America, this new game promised something different – something gamers hadn’t really seen since Sid Meier’s Pirates! (and wouldn’t see again until Sea of Thieves). ![]() That there was still an appetite for the icon vomit open world stylings of a publisher quickly losing favor with swathes of the gaming audience.Įnter, then, Black Flag. That players should still care about the tired Assassins versus Templars beef that had, at this point, become the core narrative of five games. Coming out just one year after the disastrous, nearly franchise-ending reception of Assassin’s Creed 3, Black Flag needed to prove that the parkour-loving, history-altering tastes of the series were still relevant. The tide was against Assassin’s Creed 4: Black Flag from the start. ![]()
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